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the visuals on the background are very cool. How did you make them?

Thank You!

Page background generated with my pen.

In-game textures and levels also whole generated. Most textures just a Red,Green,Blue,invR,invG,invB,Opaque-border-to-show-transparent with or without rects and color marks over it. (couple of FORs iterating over colors and options to fill html5 canvas)

Terrain is a Perlin noise and all other just my own reinvented(But no so different from well known) algorithms...

I'm mostly interested because I'm making an infinite maze game. I want to have a lot of different-looking maze "biomes" and that worm-tex-gen v2 looks interesting. It does look like what maze generators usually produce but more organic somehow

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Cool! I'l be following Your progress.

Main concept making my maze looking infinity it's generating as on surface of torus eg wrap left-right/up-down.

I make some research about post generating "worm" from cut-ended tiles, but make no real prototype.

My main idea it's making something like chess - "dark fields" generated as worm-tex-gen v2 with seed by position and "white fields" generated as prolonged ends from seeded fields.

I think it's give cool effect but I steel not implement it.

I call it worm because it's can be run on pre-existing field and flood while map organically. Also I tries to make liven maze, where walls have some stages and can grow naturally reacting to Your invention.

Sorry if my English too hard to understand...

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looks like a military training video game